Another flea market find. I couldn't ID the mini but nonetheless, it was a very joyful experience to paint.
2020-12-11
Unknown sandy boi
2020-12-06
2020-11-26
2020-09-22
Follies in 15mm scifi
After spending a full year and a half painting things primarily to sell on ebay, I inevitably got a little burned out of the hobby.
To get my mojo back I ruffled through my unpainted pile of shame to find something to have fun with, what I found was some old 15mm.co.uk (now alternative-armies.com) minis that I bought a couple of years ago when I trying out some fallout new vegas 15mm project.
This was the first lad I painted, I named it Bob.
2020-07-13
#turnip28
I hopped on the Instagram bandwagon of creepy Napoleonic root vegetables miniature craze which gave me a reason to pick up greenstuff again and a way to recycle some victrix Old Guard I had lying around.
I gotta admit, that I'm not running on a lot of creative juices so you won't find any deep lore™ here, just me having fun pushing putty around and speed painting this to try to emulate the blanchitsu look.
2020-06-14
Apocalypse Quartet Scenario: The Hidden Camp
You wrangle the location of the scout's camp. It's not far, and the knowledge that the camp holds some artifacts from the city makes an attack on it worthwhile.
Hidden on the forest in the outskirts of the factory district, a small camp lies on the ruins of a now abandoned military outpost.
2020-05-27
Apocalypse Quartet Scenario: The Suburbs
The suburbs are quiet, very few were here when the alarms screamed, and very few bothered to come home when they should. No survivors back then, but bandits are not unknown to this place.
Zombie movement: Before the end of the player’s turn every zombie moves
one square towards a character if it has line of sight, otherwise they
stand still.
Zombie attack: If adjacent to a character, the zombie will attack with a Tier 1, Damage 1 attack at the end of the player turn. If adjacent to more than one character, the attack is randomly selected.
Zombies cannot be injured, only downed.
Zombie attack: If adjacent to a character, the zombie will attack with a Tier 1, Damage 1 attack at the end of the player turn. If adjacent to more than one character, the attack is randomly selected.
Zombies cannot be injured, only downed.
Bandit movement: Doesn't move.
Bandit attack: Ignoring it's own building walls, if the bandit has Line of Sight to a character then it will attack with a Tier 2 Damage 2 SR/LR.
Once injured, the bandit drops a rifle (Bandit's Rifle) which can be picked up and secured as normal loot.
End of the game achievements :
If secured, Bandit's Rifle can be equipped like a normal weapon (Long Range: Damage 2; Scrappiness 1)
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