2020-01-16
2020-01-13
Last greenskins of 2019
2020-01-07
Apocalypse Quartet, design notes #1 - What the hell I want
As part of my 2020 hobby resolutions, I decided to dredge an old idea of mine for a mini wargame post apocalyptic rule set from the time I was playing a lot of Blood Bowl and replaying New Vegas for the 4th time.
I had 7 main goals with it:
The rules are still pretty bare bones at the time of writing, but I'm excited to see if I can make something out of it this year.
I had 7 main goals with it:
- Grid based as I came to despise rulers.
- Tiny footprint, like a chess board, something I can use on my tiny living room table.
- Progression system focused, with small campaigns of interlinked missions
- Loot focused.
- Keep the weapons profiles to a minimum.
- Base building. I really like post game spreadsheeting.
- Generic characters, and a very hard limit on how much you can bring to the table.
The rules are still pretty bare bones at the time of writing, but I'm excited to see if I can make something out of it this year.
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